Post-scarcity?

Most of the people who lack an abundance these days do so for one of the following reasons:

1) Environmental (deserts...)
2) Sociological (...that people with technology thousands of years behind today turned into gardens...)
3) Technological (...that we could turn into gardens far faster and easier...)
4) Psychological (...if there were a popular will to do so)

Let's not wait for magitech replicators.

I'm not an environmental scientist. I wouldn't recognize a red-winged backwards beetle if I saw one (mostly because I just made it up, but you get the point). I have trouble organizing people to do what they wanted to do already, or to do the obvious, either. I'm not an inspiring motivation speaker (see previous statement). Nor am I awash in cash to hire people to do that.

But I can put the idea out there: Let's irrigate those deserts. Let's do, with our advanced technology, what ancient people did with sticks, stones, primitive tools and back-breaking labor.

Let's turn sand into farmland.

Why I object to making Johnny Storm black

Because 99%, they'll turn him into another "goofy black stereotype in a Hollywood movie".

Come on, Hollywood. Better yourselves.

Here's some ways you can break out of your molds:

1) Turn Reed Richards black. Don't make him goofy (99% of your black characters). Don't make him a dark, brooding anti-hero (Blade, Nick Fury). Don't make the main black character the villain (Daredevil). Keep him the team leader.
2) Turn Sue Storm black. Don't make her "sassy".
3) Make Johnny Storm black, but stretch yourselves: Don't make him another goof who only likes rap and only talks in slang. Not that there's anything with rap as a genre, but there is something wrong with the association: Black = Likes rap.

Oh, and for another one: Win the Bechdel test. In fact, do better. Make sure Sue Storm has an actual life, that doesn't involve "wife/girlfriend stuff".

There's only one theory of role-playing games that works

If your gaming group is having fun, you're doing it right.

The next time you're playing a tabletop role-playing game, look around at your gaming group every once in a while. Are people generally cheerful? Engaged? Energetic? (Even if they may be role-playing characters who aren't)

Congratulations. You're doing it right.

The problem with all these generic RPGs...

...Is that you have to finish writing them before you can play.

A generic RPG doesn't define: Campaign, setting, genre, theme, power level or a discrete set of unified abilities. By "discrete set of abilities", I mean a unified, coherent, appropriate and complete set of abilities for your campaign, setting, genre, theme and power level.

I think generic RPGs should have books that define this "second half of a generic RPG". A unified setting, genre, theme, power level and discrete set of unified abilities, all in one book.

Or generic RPGs will continue to be ignored by 99% of the gamer population.